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authorCampbell Barton <ideasman42@gmail.com>2017-03-09 12:47:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-09 12:47:37 +0300
commit88e8e7a0749e8c8d077ec70c91e6ca9674d239f5 (patch)
treee4eb50c14b1c029095df243a73aa1efa6fedf922 /source/blender/editors/include
parent4ab322fdd2e019ba337b2560a2d36f2175c03a32 (diff)
3D View: wrap GPU_select cache calls
Avoids including GPU_select and makes it more clear that the cache is needed for view3d_opengl_select calls. Also use typed enum for select mode.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index af6f37d937c..9ce71258573 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -303,18 +303,21 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con
#define MAXPICKELEMS 2500
#define MAXPICKBUF (4 * MAXPICKELEMS)
-enum {
+typedef enum {
/* all elements in the region, ignore depth */
VIEW3D_SELECT_ALL = 0,
/* pick also depth sorts (only for small regions!) */
VIEW3D_SELECT_PICK_ALL = 1,
/* sorts and only returns visible objects (only for small regions!) */
VIEW3D_SELECT_PICK_NEAREST = 2,
-};
+} eV3DSelectMode;
+
+void view3d_opengl_select_cache_begin(void);
+void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
- int select_mode);
+ eV3DSelectMode select_mode);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);