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authorCampbell Barton <ideasman42@gmail.com>2014-11-06 17:17:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-06 17:35:46 +0300
commita081a4817cf43ec20fc7ba26b2b92fad2d976c8e (patch)
tree440dc7241ba7eebff4eb11b8119575dd340044d8 /source/blender/editors/include
parentd1eb762b579b531a78f117a1c123465b8647296d (diff)
Editmesh: select more/less can now step over adjacent faces
This keeps a square shaped selection when using grid topology.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index c9faad62d6e..2b4fa1b9196 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -101,8 +101,8 @@ struct DerivedMesh *EDBM_mesh_deform_dm_get(struct BMEditMesh *em);
* verts select/deselect edges and faces, if in edge select mode,
* edges select/deselect faces and vertices, and in face select mode faces select/deselect
* edges and vertices.*/
-void EDBM_select_more(struct BMEditMesh *em);
-void EDBM_select_less(struct BMEditMesh *em);
+void EDBM_select_more(struct BMEditMesh *em, const bool use_face_step);
+void EDBM_select_less(struct BMEditMesh *em, const bool use_face_step);
void EDBM_selectmode_flush_ex(struct BMEditMesh *em, const short selectmode);
void EDBM_selectmode_flush(struct BMEditMesh *em);