diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-07-18 07:18:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-18 08:45:39 +0300 |
commit | 5d4bd8f1bb3a77f501f03d2ed2fbdcbaf23d516e (patch) | |
tree | ca7121ae5c9a1ea901195772d8d9bfdee0be430f /source/blender/editors/include | |
parent | bf8393c1c9d7af85b8efd0697b9d52747fcc8123 (diff) |
Fix T66949: Can't select bones from multiple objects in wpaint mode
This fix relies on 2.7x logic, only de-selecting other armature objects,
making multiple armatures in weight paint mode usable.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 60634cbebbf..6629eed8328 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -170,6 +170,10 @@ bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer, bool deselect, bool toggle, bool do_nearest); + +void ED_armature_pose_select_in_wpaint_mode(struct ViewLayer *view_layer, + struct Base *base_select); + bool ED_armature_edit_select_pick( struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); |