diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-23 14:27:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-23 14:29:49 +0300 |
commit | cc96cdd9d49c6029e2abc62d81556e2f22480438 (patch) | |
tree | 78c3a4b9c526e15c93a38e46c13dded79e85afe5 /source/blender/editors/include | |
parent | 1aa5b63661a182957788cc8cbe6fa922ca376a6e (diff) |
VSE: draw grid lines at every second
Was hard-coded to 25 frames.
D2893 by @jooert
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/UI_view2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index 4c0493a881c..f6e31e0bd22 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -169,7 +169,7 @@ void UI_view2d_view_restore(const struct bContext *C); View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy); void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag); -void UI_view2d_constant_grid_draw(struct View2D *v2d); +void UI_view2d_constant_grid_draw(struct View2D *v2d, float step); void UI_view2d_multi_grid_draw(struct View2D *v2d, int colorid, float step, int level_size, int totlevels); void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy); void UI_view2d_grid_free(View2DGrid *grid); |