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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 12:21:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:17:37 +0300
commita1e2415ed51e2da97e3b182f18f462345a02ce14 (patch)
tree59d54c64e1e19bde4aab0d79aa2a51a66dabc877 /source/blender/editors/include
parenteec5d3a8a8a26256fbae39d4f1fb01de6a648eea (diff)
Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 4720eb05367..3523e27f6ba 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene(
struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene);
/* anim */
-void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Depsgraph *depsgraph);
+void ED_update_for_newframe(struct Main *bmain, struct Depsgraph *depsgraph);
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);