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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 12:21:20 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-13 15:17:37 +0300 |
commit | a1e2415ed51e2da97e3b182f18f462345a02ce14 (patch) | |
tree | 59d54c64e1e19bde4aab0d79aa2a51a66dabc877 /source/blender/editors/include | |
parent | eec5d3a8a8a26256fbae39d4f1fb01de6a648eea (diff) |
Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it.
Differential Revision: https://developer.blender.org/D3147
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 4720eb05367..3523e27f6ba 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene( struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene); /* anim */ -void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Depsgraph *depsgraph); +void ED_update_for_newframe(struct Main *bmain, struct Depsgraph *depsgraph); void ED_refresh_viewport_fps(struct bContext *C); int ED_screen_animation_play(struct bContext *C, int sync, int mode); |