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authorJeroen Bakker <jbakker>2020-06-22 22:44:18 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-22 22:46:04 +0300
commit2fdca5bd1981cddad16715598b4892a2c6099e2f (patch)
tree69853ccb8f442a58fce086e88adccf78ff9b96a4 /source/blender/editors/include
parent9335daac2a368ad137156f6e656f3654b4db07b9 (diff)
Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_view2d.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index ffc06e94a90..0ddc45f4878 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -180,9 +180,10 @@ void UI_view2d_draw_scale_x__frames_or_seconds(const struct ARegion *region,
int colorid);
/* scrollbar drawing */
-View2DScrollers *UI_view2d_scrollers_calc(struct View2D *v2d, const struct rcti *mask_custom);
-void UI_view2d_scrollers_draw(struct View2D *v2d, View2DScrollers *scrollers);
-void UI_view2d_scrollers_free(View2DScrollers *scrollers);
+void UI_view2d_scrollers_calc(struct View2D *v2d,
+ const struct rcti *mask_custom,
+ struct View2DScrollers *r_scrollers);
+void UI_view2d_scrollers_draw(struct View2D *v2d, const struct rcti *mask_custom);
/* list view tools */
void UI_view2d_listview_view_to_cell(float columnwidth,