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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-10 05:05:56 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-10 05:05:56 +0400 |
commit | 3f34a88fc821281079712effdc1608169cc37980 (patch) | |
tree | 188faff26cc1819f24d32031d3e08f6663e70006 /source/blender/editors/include | |
parent | a3643ee3d67a823b328b60a0cf08b335be0e147c (diff) |
Fix #36075: editing shading nodes could still crash blender internal rendered
draw mode. This happens because it uses node data structures in threads, now
it does same as preview render, which is to immediately stop the render thread
when e.g. deleting nodes.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index e8e7643164f..bdfbbbb9c74 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -52,7 +52,7 @@ void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); -void ED_viewport_render_kill_jobs(const struct bContext *C); +void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database); /* render_preview.c */ |