diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-07-11 15:03:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-11 15:09:45 +0300 |
commit | 415d3ee05bfa51d7a71fa8417682e38186915776 (patch) | |
tree | 5862c9f67910e5576462598301184dc4d10d5379 /source/blender/editors/include | |
parent | 6e698653dfff094de193cd4de2d4d3da4097d829 (diff) |
UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.
Access this since picking a selection path doesn't
work from the menu.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index cce788efa58..ec41e785714 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -175,6 +175,19 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene, float *dist_sq, float r_uv[2]); +struct BMFace **ED_uvedit_selected_faces(struct Scene *scene, + struct BMesh *bm, + int len_max, + int *r_faces_len); +struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene, + struct BMesh *bm, + int len_max, + int *r_edges_len); +struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene, + struct BMesh *bm, + int len_max, + int *r_verts_len); + void ED_uvedit_get_aspect(struct Object *obedit, float *r_aspx, float *r_aspy); void ED_uvedit_active_vert_loop_set(struct BMesh *bm, struct BMLoop *l); |