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authorCampbell Barton <ideasman42@gmail.com>2019-03-01 15:09:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-01 15:09:22 +0300
commit3c10de2c9b49589d2943ffb5b235e7930f3a4d17 (patch)
treea7afb84dec674deef90b9b324ff9180fcd8b7525 /source/blender/editors/include
parent3982d3c171522ca730685dd7a14c7dca663d8fe3 (diff)
3D View: avoid redundant circle select updates
This refreshes on cursor motion so it's worth avoiding redundant updates, especially for multi-object edit-modes where many objects aren't even near the object being selected. This commit also moves to passing eSelectOp to circle select functions in preparation for adding a select mode tool option.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 7a612d1f4d9..bbecffee9c0 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -55,7 +55,7 @@ void PE_update_object(
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int PE_box_select(struct bContext *C, const struct rcti *rect, const int sel_op);
-int PE_circle_select(struct bContext *C, int selecting, const int mval[2], float rad);
+bool PE_circle_select(struct bContext *C, int sel_op, const int mval[2], float rad);
int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, const int sel_op);
void PE_deselect_all_visible(struct PTCacheEdit *edit);