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authorClément Foucault <foucault.clem@gmail.com>2020-07-18 00:00:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit4c28b1c74ec2a96055fcc393920f3967666dd735 (patch)
treeb85643f0b470eb092c0c3706cb10f56dddc2cade /source/blender/editors/include
parent59975b0adf42cfbc51a90c02caaed49085abafa2 (diff)
Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left from legacy code.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f8a4884c594..f44b099f42e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -464,9 +464,6 @@ void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
bool ED_view3d_clipping_test(const struct RegionView3D *rv3d,
const float co[3],
const bool is_local);
-void ED_view3d_clipping_set(struct RegionView3D *rv3d);
-void ED_view3d_clipping_enable(void);
-void ED_view3d_clipping_disable(void);
float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
float ED_view3d_radius_to_dist_ortho(const float lens, const float radius);