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authorCampbell Barton <ideasman42@gmail.com>2017-08-10 02:44:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-10 02:44:42 +0300
commit7cb65cc03833f1bda969a55f68983c542691be02 (patch)
tree2e95689bba614cdbc537007387cf82a5a06d4cb9 /source/blender/editors/include
parent5fac99ca7a1943260bbb293b926ede7deb7f039c (diff)
Manipulator: rename grab enum
We'll want some 3D shapes, so name existing shapes 2D
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index 5d0f1526050..a713202fc4b 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -119,8 +119,8 @@ enum {
};
enum {
- ED_MANIPULATOR_GRAB_STYLE_RING = 0,
- ED_MANIPULATOR_GRAB_STYLE_CROSS = 1,
+ ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
+ ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
};