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authorCampbell Barton <ideasman42@gmail.com>2017-06-08 00:16:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-08 00:42:17 +0300
commit7f480352caaa14a20c0438ae0ed1c2607b6c2c00 (patch)
tree6e938c6173a15d54c681458e361fd61b32fb8cf7 /source/blender/editors/include
parentbfa5efeebecb24d52bd63d79d6fc08518568f5e6 (diff)
WM: move manipulator library into editors
As with operators, the window-manager has the API for defining, the editor can implement and register its own manipulators. This exposes wmManipulator, keeping it opaque isn't practical if editors and Python are to implement their own.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h139
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
new file mode 100644
index 00000000000..a9c04c8e004
--- /dev/null
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -0,0 +1,139 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_manipulator_library.h
+ * \ingroup wm
+ *
+ * \name Generic Manipulators.
+ *
+ * This is exposes pre-defined manipulators for re-use.
+ */
+
+
+#ifndef __ED_MANIPULATOR_LIBRARY_H__
+#define __ED_MANIPULATOR_LIBRARY_H__
+
+/* initialize manipulators */
+void ED_manipulatortypes_arrow_2d(void);
+void ED_manipulatortypes_arrow_3d(void);
+void ED_manipulatortypes_cage_2d(void);
+void ED_manipulatortypes_dial_3d(void);
+void ED_manipulatortypes_facemap_3d(void);
+void ED_manipulatortypes_primitive_3d(void);
+
+struct wmManipulatorGroup;
+
+/* -------------------------------------------------------------------- */
+/* 3D Arrow Manipulator */
+
+enum {
+ ED_MANIPULATOR_ARROW_STYLE_NORMAL = 1,
+ ED_MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
+ ED_MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
+ /* inverted offset during interaction - if set it also sets constrained below */
+ ED_MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3),
+ /* clamp arrow interaction to property width */
+ ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4),
+ /* use a box for the arrowhead */
+ ED_MANIPULATOR_ARROW_STYLE_BOX = (1 << 5),
+ ED_MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
+};
+
+/* slots for properties */
+enum {
+ ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE = 0
+};
+
+struct wmManipulator *ED_manipulator_arrow3d_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void ED_manipulator_arrow3d_set_direction(struct wmManipulator *manipulator, const float direction[3]);
+void ED_manipulator_arrow3d_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
+void ED_manipulator_arrow3d_set_line_len(struct wmManipulator *manipulator, const float len);
+void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
+void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
+void ED_manipulator_arrow3d_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
+
+
+/* -------------------------------------------------------------------- */
+/* 2D Arrow Manipulator */
+
+struct wmManipulator *ED_manipulator_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
+void ED_manipulator_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
+void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
+
+
+/* -------------------------------------------------------------------- */
+/* Cage Manipulator */
+
+enum {
+ ED_MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
+ ED_MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
+ ED_MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
+ ED_MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
+};
+
+enum {
+ ED_MANIPULATOR_RECT_TX_SLOT_OFFSET = 0,
+ ED_MANIPULATOR_RECT_TX_SLOT_SCALE = 1
+};
+
+struct wmManipulator *ED_manipulator_rect_transform_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void ED_manipulator_rect_transform_set_dimensions(
+ struct wmManipulator *manipulator, const float width, const float height);
+
+
+/* -------------------------------------------------------------------- */
+/* Dial Manipulator */
+
+enum {
+ ED_MANIPULATOR_DIAL_STYLE_RING = 0,
+ ED_MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
+ ED_MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
+};
+
+struct wmManipulator *ED_manipulator_dial3d_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void ED_manipulator_dial3d_set_up_vector(
+ struct wmManipulator *manipulator, const float direction[3]);
+
+
+/* -------------------------------------------------------------------- */
+/* Facemap Manipulator */
+
+struct wmManipulator *ED_manipulator_facemap_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style,
+ struct Object *ob, const int facemap);
+struct bFaceMap *ED_manipulator_facemap_get_fmap(struct wmManipulator *manipulator);
+
+
+/* -------------------------------------------------------------------- */
+/* Primitive Manipulator */
+
+enum {
+ ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
+};
+
+struct wmManipulator *ED_manipulator_primitive3d_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void ED_manipulator_primitive3d_set_direction(struct wmManipulator *manipulator, const float direction[3]);
+void ED_manipulator_primitive3d_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
+
+#endif /* __ED_MANIPULATOR_LIBRARY_H__ */