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authorCampbell Barton <ideasman42@gmail.com>2017-06-15 13:48:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-15 13:56:22 +0300
commit830df9b33d3e2afdf3bb23b469378899c34fda78 (patch)
tree4f2fad8cdd48937e28d2c45115476c9045e4525b /source/blender/editors/include
parent1a7099f3ecf52fa8a54c2ba3f652d5827ca9103c (diff)
Updates to manipulator API
While this is work-in-progress from custom-manipulators branch its stable so adding into 2.8 so we don't get too much out of sync. - ManipulatorGroupType's are moved out of the manipulator-map and are now global (like operators, panels etc) and added into spaces as needed. Without this all operators that might ever use a manipulator in the 3D view would be polling the viewport. - Add optional get/set callbacks for non-RNA properties Needed so re-usable manipulators can control values that don't correspond to a single properly or need conversion. - Fix divide by zero bug in arrow manipulator (when moving zero pixels).
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_transform.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index a20d2925564..da5a0cdcf2b 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -161,10 +161,10 @@ void TRANSFORM_WGT_manipulator(struct wmManipulatorGroupType *wgt);
void TRANSFORM_WGT_object(struct wmManipulatorGroupType *wgt);
-bool WIDGETGROUP_manipulator2d_poll(const struct bContext *C, struct wmManipulatorGroupType *wgrouptype);
-void WIDGETGROUP_manipulator2d_init(const struct bContext *C, struct wmManipulatorGroup *wgroup);
-void WIDGETGROUP_manipulator2d_refresh(const struct bContext *C, struct wmManipulatorGroup *wgroup);
-void WIDGETGROUP_manipulator2d_draw_prepare(const struct bContext *C, struct wmManipulatorGroup *wgroup);
+bool ED_widgetgroup_manipulator2d_poll(const struct bContext *C, struct wmManipulatorGroupType *wgt);
+void ED_widgetgroup_manipulator2d_setup(const struct bContext *C, struct wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_refresh(const struct bContext *C, struct wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct wmManipulatorGroup *mgroup);
/* Snapping */