Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2015-12-05 01:49:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-12-05 01:49:55 +0300
commit3c6709a63c267dc3cb3898efd9d6466c2300876c (patch)
tree522d9cd6f83c09f9a9ba92b858b307cc0b073867 /source/blender/editors/include
parent24be453938c49cd45d910a8ad0ee144fddd843ee (diff)
Fix T37879: Default UV generation for mesh primitives.
Adds default-generated UVs to mesh primitives (cone, cylinder, icosphere, uvsphere, cube, circle, grid) when they are added to the scene, since some of them can be pretty awkward to unwrap manually. Original patch: Liam Mitchell (CommanderCorianderSalamander). Main review work: Campbell Barton (campbellbarton). Finalization, fixes and cleanup: Bastien Montagne (mont29). Reviewers: mont29, #mesh_modeling, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: lkruel, campbellbarton, michaelknubben, kevindietrich Maniphest Tasks: T37879 Differential Revision: https://developer.blender.org/D481
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 9fd7ec32279..c9b7875aef0 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -137,6 +137,7 @@ float ED_object_new_primitive_matrix(
void ED_object_add_unit_props(struct wmOperatorType *ot);
void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode);
+void ED_object_add_mesh_props(struct wmOperatorType *ot);
bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis,
float loc[3], float rot[3],
bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);