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authorCampbell Barton <ideasman42@gmail.com>2014-01-21 19:48:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-01-21 19:53:48 +0400
commit4ae7ae6f2e49287f4565b8bd6bec486f37a826af (patch)
treefad0aeb96fdd585951bb775262dd1f97193830a4 /source/blender/editors/include
parent70ce11d640e0a85c863db08f269167a75c0eb251 (diff)
Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_node.h2
-rw-r--r--source/blender/editors/include/ED_uvedit.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index de83df9cc05..2f4528c2c7f 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -98,7 +98,7 @@ int ED_node_is_texture(struct SpaceNode *snode);
void ED_node_shader_default(const struct bContext *C, struct ID *id);
void ED_node_composit_default(const struct bContext *C, struct Scene *scene);
void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
-int ED_node_select_check(ListBase *lb);
+bool ED_node_select_check(ListBase *lb);
void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 735227ae9b5..572042a0150 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -53,10 +53,10 @@ void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
-int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
+bool ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
-int ED_uvedit_test(struct Object *obedit);
+bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
@@ -88,8 +88,8 @@ void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct
void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
const int cd_loop_uv_offset);
-int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
- const float co[2], float r_uv[2]);
+bool ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
+ const float co[2], float r_uv[2]);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);