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authorCampbell Barton <ideasman42@gmail.com>2018-05-01 21:12:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-01 23:33:10 +0300
commitc052346fbf0e3bdfdd9dd48669985ea065e07185 (patch)
tree41203ce9c502012e318ce63516223b32b10f3195 /source/blender/editors/include
parente1bd883df3c1d41630b96ee3f9b570480b30a1e8 (diff)
UI: move object selector into 3D view
This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 20c4552e6b2..33dc12f83aa 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -1031,6 +1031,7 @@ eAutoPropButsReturn uiTemplateOperatorPropertyButs(
const struct bContext *C, uiLayout *layout, struct wmOperator *op,
bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
const eButLabelAlign label_align, const short flag);
+void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);