diff options
author | Hans Goudey <h.goudey@me.com> | 2021-12-15 23:27:38 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-12-15 23:27:38 +0300 |
commit | 43875e8dd1d76ee783b0d44e5199acfc650a07fb (patch) | |
tree | b937ca05242ba30d4575ddf72997c43e89523aad /source/blender/editors/include | |
parent | b32f5a922f05989ff129c3d266ebbed14b751e2a (diff) |
Cleanup: Remove no-op node preview function calls
This patch removes no-op node editor preview code (`PR_NODE_RENDER`)
and most calls to `BKE_node_preview_init_tree`. The only remaining call is
in the compositor.
- Shader nodes previews don't seem to do anything.
- In-node previews for the texture node system doesn't work either.
This is a first step to refactoring to remove `preview_xsize`,
`preview_ysize`, and `prvr` from nodes in DNA, aligned with
the general goal of removing runtime/derived data from data
structs.
Differential Revision: https://developer.blender.org/D13578
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index 50d7bfc3960..f60d62ed384 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -77,14 +77,12 @@ struct Scene *ED_render_job_get_current_scene(const struct bContext *C); * pr_method: * - PR_BUTS_RENDER: preview is rendered for buttons window * - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32 - * - PR_NODE_RENDER: preview is rendered for node editor * - PR_ICON_DEFERRED: No render, we just ensure deferred icon data gets generated. */ typedef enum ePreviewRenderMethod { PR_BUTS_RENDER = 0, PR_ICON_RENDER = 1, - PR_NODE_RENDER = 2, - PR_ICON_DEFERRED = 3, + PR_ICON_DEFERRED = 2, } ePreviewRenderMethod; void ED_preview_ensure_dbase(void); |