diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2018-11-20 09:34:56 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-20 09:38:35 +0300 |
commit | d227c58e3ec2020683d9b7e8280f5e48350fd1fd (patch) | |
tree | 8531da3080fce08e69fe4a492a85420c305c2fe2 /source/blender/editors/include | |
parent | 93f82698e759bb7b4aa999173433d2053cf99606 (diff) |
UI: support jumping to target object/bone
Complex rigs are built from many bones (often overlapping)
connected by constraints.
When investigating or debugging such rigs one often wants to switch to
the target of a constraint, or a parent bone, but it is difficult to do
manually due to overlap confusion.
This adds a right click menu option that automatically selects
and makes the target object or bone active for UI fields where a
suitable reference is readily available.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 29047f02e5a..37b27c461ae 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -302,6 +302,11 @@ const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper( void ED_object_check_force_modifiers( struct Main *bmain, struct Scene *scene, struct Object *object); +struct Base *ED_object_find_first_by_data_id(struct ViewLayer *view_layer, struct ID *id); + +bool ED_object_jump_to_object(struct bContext *C, struct Object *ob); +bool ED_object_jump_to_bone(struct bContext *C, struct Object *ob, const char *bone_name); + /* object_facemap_ops.c */ void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum); void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum); |