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authorDalai Felinto <dfelinto@gmail.com>2012-09-21 08:09:09 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-09-21 08:09:09 +0400
commit184a232ccc85fc3aa16d7e5f3adbe55e2b379562 (patch)
treebb7df5345e6c4b532b90d69da83b69adb1fb8bc1 /source/blender/editors/include
parentb889e9c573cc5512cfd0a9a466928b1387235a76 (diff)
2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 917153c9199..6227d3426b7 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -810,6 +810,8 @@ void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, const char
void uiTemplateColorWheel(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int value_slider, int lock, int lock_luminosity, int cubic);
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_layer);
+void uiTemplateGameStates(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
+ PointerRNA *used_ptr, const char *used_propname, int active_state);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, int color_management);
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);