diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:38:55 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:38:55 +0300 |
commit | 4d71b655ec05d4fcee72d4606e97a3e146804054 (patch) | |
tree | 32e2e3d20c499882a559c166d11195e2f9974174 /source/blender/editors/include | |
parent | 42dd888b98b598c240f78302b857fa60add08ca5 (diff) |
GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte
buffer.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 04488aedf49..02ea0027938 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -450,7 +450,7 @@ void ED_view3d_draw_offscreen( int drawtype, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_sky, bool is_persp, const char *viewname, - struct GPUFXSettings *fx_settings, + struct GPUFXSettings *fx_settings, bool do_color_managment, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void ED_view3d_draw_setup_view( struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, |