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authorSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
commitadaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch)
tree7b3dba7f17393d6be87f08086b946b085d4bd14d /source/blender/editors/include
parent6b06440ed867189262034c26b483474fae670e60 (diff)
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to 1. Now the code takes this into account so that you can still select visible mesh elements in X-ray edit mode. view3d_draw_legacy need to be updated with the new XRAY flag macros to avoid crashes. Additional cleanup of the XRAY macro flags were done.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index e34014d179c..4c03be3bd5a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -556,12 +556,11 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx,
void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar);
void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
-#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
-#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
-#define XRAY_ENABLED(v3d) ((((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0) && (XRAY_ALPHA(v3d) < 1.0f))
-#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
-
-#define V3D_IS_ZBUF(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) == 0)
+#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
+#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
+#define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0)
+#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
+#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
/* view3d_draw_legacy.c */
/* Try avoid using these more move out of legacy. */