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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/include
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_keyframing.h4
-rw-r--r--source/blender/editors/include/ED_mesh.h5
-rw-r--r--source/blender/editors/include/ED_numinput.h14
-rw-r--r--source/blender/editors/include/UI_resources.h6
4 files changed, 19 insertions, 10 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 54570938de1..a893f03bd88 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -143,8 +143,8 @@ short insert_keyframe(struct Main *bmain,
eInsertKeyFlags flag);
/* Main Keyframing API call:
- * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
- */
+ * Use this to delete keyframe on current frame for relevant channel.
+ * Will perform checks just in case. */
short delete_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index dcac5301da5..ce8521a1f6a 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -358,7 +358,10 @@ float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vert
void ED_vgroup_vert_active_mirror(struct Object *ob, int def_nr);
/* mesh_data.c */
-// void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
+#if 0
+void ED_mesh_geometry_add(
+ struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
+#endif
void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_tessfaces_add(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count);
diff --git a/source/blender/editors/include/ED_numinput.h b/source/blender/editors/include/ED_numinput.h
index 697a236341f..b13f228b1ec 100644
--- a/source/blender/editors/include/ED_numinput.h
+++ b/source/blender/editors/include/ED_numinput.h
@@ -78,12 +78,16 @@ struct UnitSettings;
/**
* There are important things to note here for code using numinput:
- * - Values passed to #applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED.
- * - bool returned by #applyNumInput should be used to decide whether to apply numinput-specific post-process to data.
- * - Once #applyNumInput has been called, #hasNumInput returns a valid value to decide whether to use numinput
- * as drawstr source or not (i.e. to call #outputNumInput).
+ * - Values passed to #applyNumInput() should be valid and are stored as default ones (val_org),
+ * if it is not EDITED.
+ * - bool returned by #applyNumInput should be used to decide whether to apply
+ * numinput-specific post-process to data.
+ * - Once #applyNumInput has been called,
+ * #hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not
+ * (i.e. to call #outputNumInput).
*
- * Those two steps have to be separated (so do not use a common call to #hasNumInput() to do both in the same time!).
+ * Those two steps have to be separated
+ * (so do not use a common call to #hasNumInput() to do both in the same time!).
*/
void initNumInput(NumInput *n);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index 1fc1fba4b4a..18962f9d9da 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -341,7 +341,8 @@ void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
-// get three color values, range 0-255, complete with shading offset for the RGB components and blending
+// get three color values, range 0-255,
+// complete with shading offset for the RGB components and blending.
void UI_GetThemeColorBlendShade3ubv(
int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
@@ -361,7 +362,8 @@ void UI_GetThemeColorShadeAlpha4ubv(int colorid,
int alphaoffset,
unsigned char col[4]);
-// get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending
+// get four color values, range 0.0-1.0,
+// complete with shading offset for the RGB components and blending.
void UI_GetThemeColorBlendShade3fv(
int colorid1, int colorid2, float fac, int offset, float col[3]);
void UI_GetThemeColorBlendShade4fv(