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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-09 23:58:31 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-09 23:58:31 +0300
commit283926aa2d0c6366d92a4f38e994e843b73659f6 (patch)
tree2bd35e5609efa63882ab81eab9e8009a691c5acb /source/blender/editors/include
parentc02bc1ce5379356b5c17034457a59aebf6e41725 (diff)
2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators: * UV mapping operators (U key menu): cube, sphere, cylinder, etc. * Hide/Show operators. And solves most XXX's, including: * Fix bad includes and calls into space image. * Aspect ratio correction. * Create UVs if they don't exist yet on unwrap. * Assign image to UVs. * Drawing proportional edit circle.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_image.h14
-rw-r--r--source/blender/editors/include/ED_mesh.h4
-rw-r--r--source/blender/editors/include/ED_uvedit.h3
3 files changed, 20 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 84225d85877..f015001c0d5 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -33,9 +33,23 @@ struct bContext;
/* space_image.c, exported for transform */
struct Image *ED_space_image(struct SpaceImage *sima);
+void ED_space_image_set(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima);
+
+struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima);
void ED_space_image_size(struct SpaceImage *sima, int *width, int *height);
+void ED_space_image_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
+void ED_space_image_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy);
void ED_space_image_uv_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
+void ED_image_size(struct Image *ima, int *width, int *height);
+void ED_image_aspect(struct Image *ima, float *aspx, float *aspy);
+void ED_image_uv_aspect(struct Image *ima, float *aspx, float *aspy);
+
+int ED_space_image_show_render(struct SpaceImage *sima);
+int ED_space_image_show_paint(struct SpaceImage *sima);
+int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
+int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
+
/* image_render.c, export for screen_ops.c, render operator */
void ED_space_image_output(struct bContext *C);
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index bd997e93e9b..e32243fc28f 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -119,6 +119,7 @@ void EM_deselect_flush(struct EditMesh *em);
void EM_selectmode_set(struct EditMesh *em);
void EM_select_flush(struct EditMesh *em);
void EM_convertsel(struct EditMesh *em, short oldmode, short selectmode);
+void EM_validate_selections(struct EditMesh *em);
/* exported to transform */
int EM_get_actSelection(struct EditMesh *em, struct EditSelection *ese);
@@ -139,6 +140,9 @@ void EM_free_backbuf(void);
int EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
+void EM_hide_mesh(struct EditMesh *em, int swap);
+void EM_reveal_mesh(struct EditMesh *em);
+
/* editface.c */
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index fa106ff4360..74a9be75db6 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -28,6 +28,7 @@
#ifndef ED_UVEDIT_H
#define ED_UVEDIT_H
+struct bContext;
struct Scene;
struct Object;
struct MTFace;
@@ -40,7 +41,7 @@ void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmWindowManager *wm);
void ED_uvedit_assign_image(struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
-void ED_uvedit_set_tile(struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile);
+void ED_uvedit_set_tile(struct bContext *C, struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile);
int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
int ED_uvedit_test_silent(struct Object *obedit);