diff options
author | Ton Roosendaal <ton@blender.org> | 2012-11-03 18:31:28 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2012-11-03 18:31:28 +0400 |
commit | 5fe0bd800f81b402b86cb4e22939da6b5cf336ed (patch) | |
tree | 957043814b69d79d5cac0445929d1958af499c37 /source/blender/editors/include | |
parent | b59290a835bc1c5aeeec5e3a535848bd8faeadb2 (diff) |
Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default.
This makes initial display of textures on meshes not work.
This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 078762065b4..5ffcfbd94f0 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -250,7 +250,7 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int c int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set); int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me); -int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum); +int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum); int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set); int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name); |