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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-01 06:47:59 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-01 06:47:59 +0400
commited0e2fbd9f4edd55e11df694b34e233cb38cb953 (patch)
tree70a0d0fc080339b87cbeb73ebab6d4eda91ca5ba /source/blender/editors/include
parent129a29873e552d769339c2b7d3b99a0afbbf2ae0 (diff)
parent75cce01a614e686530e26dbd186a88d75dc4e7b5 (diff)
Merged changes in the trunk up to revision 52690.
Conflicts resolved: release/datafiles/startup.blend source/blender/blenlib/intern/bpath.c
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h9
-rw-r--r--source/blender/editors/include/UI_interface.h3
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index bd85e93f1af..d5c9b9ef01a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -100,11 +100,6 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* Projection */
#define IS_CLIPPED 12000
-/* TODO, these functions work quite differently, we should make them behave in a uniform way
- * otherwise we can't be sure bugs are not added when we need to move from short->float types for eg
- * - Campbell */
-
-
/* return values for ED_view3d_project_...() */
typedef enum {
V3D_PROJ_RET_OK = 0,
@@ -220,6 +215,9 @@ void ED_view3d_clipping_disable(void);
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
+float ED_view3d_radius_to_persp_dist(const float angle, const float radius);
+float ED_view3d_radius_to_ortho_dist(const float lens, const float radius);
+
void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]);
/* backbuffer select and draw support */
@@ -295,6 +293,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
void ED_view3D_background_image_clear(struct View3D *v3d);
+#define VIEW3D_MARGIN 1.4f
float ED_view3d_offset_distance(float mat[4][4], float ofs[3]);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 3645f13f27a..f5c943fbb87 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -615,7 +615,8 @@ int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int
/* bfunc gets search item *poin as arg2, or if NULL the old string */
void uiButSetSearchFunc(uiBut *but, uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
/* height in pixels, it's using hardcoded values still */
-int uiSearchBoxhHeight(void);
+int uiSearchBoxHeight(void);
+int uiSearchBoxWidth(void);
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
void uiBlockSetButmFunc(uiBlock *block, uiMenuHandleFunc func, void *arg);