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authorHarley Acheson <harley.acheson@gmail.com>2022-02-22 19:57:22 +0300
committerHarley Acheson <harley.acheson@gmail.com>2022-02-22 19:58:42 +0300
commit29696fb7252b88ecda0a5e724bb333b545e77c1e (patch)
tree68e684f1d87d3538542597dfae7d8838ae7345de /source/blender/editors/include
parent8ae77efe4e075cbade646f8fe608e54d7d1ace08 (diff)
UI: ActionZone Swap Areas Between Windows
Allow SCREEN_OT_area_swap to operate between different Blender windows, and other minor feedback improvements. See D14135 for more details and demonstrations. Differential Revision: https://developer.blender.org/D14135 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 5b439cb0978..c89df9c3789 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -250,6 +250,12 @@ void ED_area_offscreen_free(struct wmWindowManager *wm,
struct wmWindow *win,
struct ScrArea *area);
+/**
+ * Search all screens, even non-active or overlapping (multiple windows), return the most-likely
+ * area of interest. xy is relative to active window, like all similar functions.
+ */
+ScrArea *ED_area_find_under_cursor(const struct bContext *C, int spacetype, const int xy[2]);
+
ScrArea *ED_screen_areas_iter_first(const struct wmWindow *win, const bScreen *screen);
ScrArea *ED_screen_areas_iter_next(const bScreen *screen, const ScrArea *area);
/**