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authorErik <ecke101@gmail.com>2021-11-15 19:10:53 +0300
committerErik <ecke101@gmail.com>2021-11-22 20:23:54 +0300
commit012917837649676e9ec4b9c2d7d4f7bdfd408739 (patch)
treec028b70718bf6312c5d7e64812d7198f7d867258 /source/blender/editors/include
parent55c82d8380ea3fd37a9d966fad10f42cc5b365d5 (diff)
UI: Use a map for block name lookups
Use a map to speed up search for UI block names. Time to redraw the node editor was decreased from around 75-120ms to 40-70ms in a tree with many Geometry Nodes. Differential Revision: https://developer.blender.org/D13225
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index f0f267a3cb4..c587425c47f 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -731,8 +731,8 @@ bool UI_block_is_search_only(const uiBlock *block);
void UI_block_set_search_only(uiBlock *block, bool search_only);
void UI_block_free(const struct bContext *C, uiBlock *block);
-void UI_blocklist_free(const struct bContext *C, struct ListBase *lb);
-void UI_blocklist_free_inactive(const struct bContext *C, struct ListBase *lb);
+void UI_blocklist_free(const struct bContext *C, struct ARegion *region);
+void UI_blocklist_free_inactive(const struct bContext *C, struct ARegion *region);
void UI_screen_free_active_but(const struct bContext *C, struct bScreen *screen);
void UI_block_region_set(uiBlock *block, struct ARegion *region);