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authorJacques Lucke <jacques@blender.org>2021-12-27 19:26:09 +0300
committerJacques Lucke <jacques@blender.org>2021-12-27 19:26:09 +0300
commit1c9d8fcb477c5aea5555781cc209d60da126f48f (patch)
tree0dfd7e47181b1750d9f6521ef71150ae7178fce5 /source/blender/editors/include
parent644e6c7a3e99ae1d43edb25a7d4c3ed86727faba (diff)
Render: move editor/render module to c++
Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_render.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index f60d62ed384..b91569cee03 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -23,6 +23,7 @@
#pragma once
+#include "DNA_ID_enums.h"
#include "DNA_vec_types.h"
#ifdef __cplusplus
@@ -41,7 +42,6 @@ struct bContext;
struct bScreen;
struct wmWindow;
struct wmWindowManager;
-enum eIconSizes;
/* render_ops.c */
@@ -100,7 +100,7 @@ void ED_preview_shader_job(const struct bContext *C,
struct MTex *slot,
int sizex,
int sizey,
- int method);
+ ePreviewRenderMethod method);
void ED_preview_icon_render(const struct bContext *C,
struct Scene *scene,
struct ID *id,