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authorJulian Eisel <julian@blender.org>2021-11-24 13:20:35 +0300
committerJulian Eisel <julian@blender.org>2021-11-24 13:20:35 +0300
commitcd818fd081f54dbb33ca8f994dd4d127ae79f883 (patch)
treed9dd442ba9b4257c5150b666eba97ed300b88f82 /source/blender/editors/include
parent785503a7e4d12fce8cab2b7d99456f40b2c3b1e2 (diff)
Assets: Sanitize threaded preview creation with undo
Basically, this fixes disappearing previews when editing asset metadata or performing undo/redo actions. The preview generation in a background job will eventually modify ID data, but the undo push was done prior to that. So obviously, an undo then would mean the preview is lost. This patch makes it so undo/redo will regenerate the preview, if the preview rendering was invoked but not finished in the undone/redone state. The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to change it to a slightly different flag, with different semantics.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_render.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 2d042b8b0e3..0e03000efba 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -41,6 +41,7 @@ struct bContext;
struct bScreen;
struct wmWindow;
struct wmWindowManager;
+enum eIconSizes;
/* render_ops.c */
@@ -105,6 +106,11 @@ void ED_preview_icon_job(const struct bContext *C,
int sizex,
int sizey,
const bool delay);
+
+void ED_preview_restart_queue_free(void);
+void ED_preview_restart_queue_add(struct ID *id, enum eIconSizes size);
+void ED_preview_restart_queue_work(const struct bContext *C);
+
void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain);
void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);