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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-31 13:28:31 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-31 13:55:02 +0300
commit455e14eccd1c54e99114ee44553a96bfc57981ab (patch)
tree6c4c7e3b6ab6b6234c66a9d8926df7b1c3650a47 /source/blender/editors/include
parent23064248d7a08d01061e108972985a11997f046c (diff)
Fix T65200: Crash by hiting "tab" after sculpting with dyntopo
Make sure object is properly evaluated to the new state when it is expected to. Reviewers: brecht, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4985
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_object.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index ed0298cce1f..a4c68c2c5ad 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -183,7 +183,8 @@ void ED_object_sculptmode_enter_ex(struct Main *bmain,
const bool force_dyntopo,
struct ReportList *reports);
void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports);
-void ED_object_sculptmode_exit_ex(struct Depsgraph *depsgraph,
+void ED_object_sculptmode_exit_ex(struct Main *bmain,
+ struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void ED_object_sculptmode_exit(struct bContext *C);