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authorCampbell Barton <ideasman42@gmail.com>2020-07-06 10:41:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-06 11:27:51 +0300
commit80393a0ebadc7b8e825a6ce64204bf4424650fe5 (patch)
treeba169e592c8704d77faede40a5a62e37598fbf8e /source/blender/editors/include
parent9353477383238d3592cdcec53bdcf2bba1ac5dad (diff)
UV: add rip tool
New rip tool matching edit-mesh rip functionality. Useful as disconnecting UV's, especially for loops is inconvenient without this. This uses 'V' to rip, changing stitch to 'Alt-V'.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_uvedit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index f656aaf9c07..7e9c3ba90ad 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -47,6 +47,7 @@ struct wmKeyConfig;
/* uvedit_ops.c */
void ED_operatortypes_uvedit(void);
+void ED_operatormacros_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
bool ED_uvedit_minmax(const struct Scene *scene,