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authorSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2022-07-12 12:39:57 +0300
committerCampbell Barton <campbell@blender.org>2022-07-12 12:50:40 +0300
commit52b7f2b089071a6d2281e369ab820c9406e06c4e (patch)
treecc9755e740388cfc38a30a92cd303222d5fc69ae /source/blender/editors/include
parentbb3a53884394908ba34459c38d419e6c4abe6107 (diff)
UV: Box and lasso selection for partially intersecting edges
In UV edge mode, box and lasso selections allow edge selections only when the entire edge is contained within the selection area. This doesn't consider any edges that partially overlap with the selection area. This is now fixed by adding a second pass, similar to how these operators work for edit-mesh selections. Now if both operators are unable to find any edges contained within the selection area, then they will perform a second pass which checks for edges that partially intersect with the selection area. Now edge selection in the UV editor matches edit-mesh edge-selection when drawing wire-frame. Resolves T99443. Ref D15362
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_view2d.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 5c4eb254462..e508c96b4f1 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -309,6 +309,12 @@ float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
bool UI_view2d_view_to_region_clip(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
+bool UI_view2d_view_to_region_segment_clip(const View2D *v2d,
+ const float xy_a[2],
+ const float xy_b[2],
+ int r_region_a[2],
+ int r_region_b[2]) ATTR_NONNULL();
+
/**
* Convert from 2d-view space to screen/region space
*