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authorCampbell Barton <ideasman42@gmail.com>2012-11-30 10:55:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-30 10:55:36 +0400
commitad2b41bc4bae3b0406ce6fcee69be581b0e96105 (patch)
treea7ac9d47897790a46fed0cd7bef64cb777b0c66e /source/blender/editors/include
parentef08e311343495448498cc4d6e03b4d024cf203c (diff)
add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with).
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 269a932dcf5..d5c9b9ef01a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -100,11 +100,6 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* Projection */
#define IS_CLIPPED 12000
-/* TODO, these functions work quite differently, we should make them behave in a uniform way
- * otherwise we can't be sure bugs are not added when we need to move from short->float types for eg
- * - Campbell */
-
-
/* return values for ED_view3d_project_...() */
typedef enum {
V3D_PROJ_RET_OK = 0,
@@ -298,6 +293,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
void ED_view3D_background_image_clear(struct View3D *v3d);
+#define VIEW3D_MARGIN 1.4f
float ED_view3d_offset_distance(float mat[4][4], float ofs[3]);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);