diff options
author | Pratik Borhade <PratikPB2123> | 2022-08-05 08:53:04 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-08-06 05:57:06 +0300 |
commit | befe38fe1dfbbdac9ed9ef61853800426e5966c5 (patch) | |
tree | f76bb31b2ac108a33e4200262909f0e9d0ae4202 /source/blender/editors/include | |
parent | 74f983738ab47ccc393885d31ccdb0dcdf898bef (diff) |
Fix T92099: No undo when moving viewport with camera locked to view
Supports undo step generation while navigating in locked camera view.
NDOF & track-pad navigation are not included for now.
Actions that uses smooth view can be supported but are outside
the scope of this change, includes undo push for:
- VIEW3D_OT_view_pan
- VIEW3D_OT_dolly
- VIEW3D_OT_fly
- VIEW3D_OT_move
- VIEW3D_OT_rotate
- VIEW3D_OT_walk
- VIEW3D_OT_zoom
Reviewed by: campbellbarton
Ref D15345
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 0298983ed26..931bb7be8bf 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -1196,6 +1196,28 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d, void ED_view3d_lock_clear(struct View3D *v3d); +/** + * Create an undo step when the camera is locked to the view. + * \param str: The name of the undo step (typically #wmOperatorType.name should be used). + * + * \return true when the call to push an undo step was made. + */ +bool ED_view3d_camera_lock_undo_push(const char *str, + View3D *v3d, + struct RegionView3D *rv3d, + struct bContext *C); + +/** + * A version of #ED_view3d_camera_lock_undo_push that performs a grouped undo push. + * + * \note use for actions that are likely to be repeated such as mouse wheel to zoom, + * where adding a separate undo step each time isn't desirable. + */ +bool ED_view3d_camera_lock_undo_grouped_push(const char *str, + View3D *v3d, + struct RegionView3D *rv3d, + struct bContext *C); + #define VIEW3D_MARGIN 1.4f #define VIEW3D_DIST_FALLBACK 1.0f |