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authorAlexander Gavrilov <angavrilov@gmail.com>2019-12-17 16:11:31 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-01-18 11:43:31 +0300
commit966383138a42924b155e237a6dc32c22ace49b68 (patch)
treec5747accf220502938d745db81b30a6635bf4202 /source/blender/editors/include
parent1f92e9903fb7169641244a6d049158c7847312ac (diff)
Weight Paint: implement a red shade for bones with locked weights.
Blender supports locking vertex groups to prevent changes to the weights. However, as mentioned in comments for D3837, it is hard to use this because there is no interface for locking in 3D View. This adds a red shade to bones that are associated with a locked weight group during weight paint mode, as the first step to adding such interface. The next step is adding a pie menu for lock/unlock. Differential Revision: https://developer.blender.org/D6533
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_resources.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index bd8eed4e4aa..66662c8c27d 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -143,6 +143,7 @@ typedef enum ThemeColorID {
TH_BONE_SOLID,
TH_BONE_POSE,
TH_BONE_POSE_ACTIVE,
+ TH_BONE_LOCKED_WEIGHT,
TH_STRIP,
TH_STRIP_SELECT,