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authorJulian Eisel <eiseljulian@gmail.com>2020-02-14 17:36:12 +0300
committerJulian Eisel <eiseljulian@gmail.com>2020-02-14 17:59:30 +0300
commitc4b9cb0af0ae50c5bdb4246b30aceadb12ec97d9 (patch)
tree362f9b837c596cff681a145695999ac6a5e556d4 /source/blender/editors/include
parent8645b73cd8c0c9768b1de332bfeeac3a80388e28 (diff)
UI: Allow gizmo-only redraw tagging
NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws. We currently redraw the entire region whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements. The term "editor-overlays" was chosen because for the forseeable future, we'll also have to redraw non-gizmo overlays in-between drawing 3D and 2D gizmos. Namely annotations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6838
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 9e0272d1402..3149a111b74 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -75,6 +75,7 @@ void ED_region_tag_redraw_partial(struct ARegion *ar, const struct rcti *rct, bo
void ED_region_tag_redraw_overlay(struct ARegion *ar);
void ED_region_tag_redraw_no_rebuild(struct ARegion *ar);
void ED_region_tag_refresh_ui(struct ARegion *ar);
+void ED_region_tag_redraw_editor_overlays(struct ARegion *ar);
void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *ar);
void ED_region_panels_ex(const struct bContext *C,