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authorAntonio Vazquez <blendergit@gmail.com>2021-01-16 17:33:38 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-01-16 17:46:45 +0300
commite02d84eb3bea710aa4a658629813bd7e4c67ce4c (patch)
tree96411e6b1d1d35d6169f5e903f5f18422e1dbd99 /source/blender/editors/include
parent0a44c4b5942e9bcad2269bd4a1339bac462728e0 (diff)
GPencil: Add new parameteres to transform layers
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work. This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean. {F9480695} This feature was suggested by @pepeland after receiving feedback from several artists. Also, done some code cleanup and rename some functions to get a better naming. Maniphest Tasks: T83660 Differential Revision: https://developer.blender.org/D9761
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_gpencil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 19cec4c0f62..246f6b44fa5 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -263,11 +263,13 @@ bool ED_object_gpencil_exit(struct Main *bmain, struct Object *ob);
void ED_gpencil_project_stroke_to_plane(const struct Scene *scene,
const struct Object *ob,
const struct RegionView3D *rv3d,
+ struct bGPDlayer *gpl,
struct bGPDstroke *gps,
const float origin[3],
const int axis);
void ED_gpencil_project_point_to_plane(const struct Scene *scene,
const struct Object *ob,
+ struct bGPDlayer *gpl,
const struct RegionView3D *rv3d,
const float origin[3],
const int axis,