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authorJulian Eisel <eiseljulian@gmail.com>2015-08-14 16:49:14 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-08-14 16:54:58 +0300
commit5fafd493c2e871e9ce20ab31aea79d332b3bdfb6 (patch)
treeb7ef45a1477ca1c5256b6e2517940cb882c4a3d7 /source/blender/editors/include
parenta662980f31168f3d38e0475ad48025d4efa8d4e6 (diff)
Fix unnecessarily added undo steps when deleting only scene
Steps to reproduce were: startup.blend, move any object, delete active scene (nothing happens), undo (nothing happens), second undo is needed to revert object transformation
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index c8f123992a1..6ffe005ca1a 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -105,7 +105,7 @@ bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, const char *na
void ED_screen_set(struct bContext *C, struct bScreen *sc);
void ED_screen_delete(struct bContext *C, struct bScreen *sc);
void ED_screen_set_scene(struct bContext *C, struct bScreen *screen, struct Scene *scene);
-void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
+bool ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
void ED_screen_set_subwinactive(struct bContext *C, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);