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authorJoshua Leung <aligorith@gmail.com>2016-07-07 14:37:15 +0300
committerJoshua Leung <aligorith@gmail.com>2016-07-07 16:49:25 +0300
commitf3b3eb70a6c0576db88115e5b9742295809ca6fd (patch)
tree7c828d8bc86da96eb2d9b21613118de979509380 /source/blender/editors/include
parent2ba2860e11c122824bb4e083b3f1148610693be3 (diff)
Dopesheet: Added "Moving Hold" as a keyframe type
Currently "long keyframes" are only useful for indicating where stationary holds occur. If however you try to create a "moving hold" (where the values are slightly different, but in terms of overall effect, it's still a hold) then it could get tricky to keep track of where these occur. Now it's possible to tag such keyframes (using the keyframe types - RKEY) as being part of a moving hold. These will not only be drawn differently from normal keyframes, but they will also result in a "long keyframe" being drawn between each pair of them, just like if they had been completely stationary instead. Currently the theming/styling of these is a bit rough. They reuse the existing theme colours for long keyframes.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h8
-rw-r--r--source/blender/editors/include/UI_icons.h1
-rw-r--r--source/blender/editors/include/UI_resources.h2
3 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index 43264a6edaa..b1f3f012e09 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -80,7 +80,7 @@ typedef struct ActKeyBlock {
/* key-block info */
char sel;
- short handle_type;
+ short flag;
float val;
float start, end;
@@ -89,6 +89,12 @@ typedef struct ActKeyBlock {
short totcurve;
} ActKeyBlock;
+/* ActKeyBlock - Flag */
+typedef enum eActKeyBlock_Flag {
+ /* Key block represents a moving hold */
+ ACTKEYBLOCK_FLAG_MOVING_HOLD = (1 << 0),
+} eActKeyBlock_Flag;
+
/* *********************** Keyframe Drawing ****************************** */
/* options for keyframe shape drawing */
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index 2c80701bf69..d85b60dcc43 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -1020,6 +1020,7 @@ DEF_VICO(KEYTYPE_KEYFRAME_VEC)
DEF_VICO(KEYTYPE_BREAKDOWN_VEC)
DEF_VICO(KEYTYPE_EXTREME_VEC)
DEF_VICO(KEYTYPE_JITTER_VEC)
+DEF_VICO(KEYTYPE_MOVING_HOLD_VEC)
DEF_VICO(COLORSET_01_VEC)
DEF_VICO(COLORSET_02_VEC)
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index dc843952229..a81221ed54b 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -347,6 +347,8 @@ void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3])
// get four color values, scaled to 0.0-1.0 range
void UI_GetThemeColor4fv(int colorid, float col[4]);
+// get four color values, range 0.0-1.0, complete with shading offset for the RGB components
+void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);