diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-05-21 12:56:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-21 12:56:37 +0400 |
commit | e038b25579af0a540cc2b41c03e6771c12044d2b (patch) | |
tree | e60dc9f5ecd1a8175ea6392d52682953a63c2e6e /source/blender/editors/include | |
parent | b1025f2a3068ab31662d2da584c5dc7c26fe9b37 (diff) |
view3d function naming, no functional changes.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 2f99cf16093..028ba503dba 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -147,17 +147,19 @@ void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mv */ void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]); +#if 0 /* UNUSED */ void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z); +#endif /* Depth buffer */ -void view3d_update_depths(struct ARegion *ar); -float read_cached_depth(struct ViewContext *vc, int x, int y); -void request_depth_update(struct RegionView3D *rv3d); +void ED_view3d_depth_update(struct ARegion *ar); +float ED_view3d_depth_read_cached(struct ViewContext *vc, int x, int y); +void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); /* Projection */ #define IS_CLIPPED 12000 -void view3d_calculate_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect); +void ED_view3d_calc_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect); void project_short(struct ARegion *ar, const float vec[3], short adr[2]); void project_short_noclip(struct ARegion *ar, const float vec[3], short adr[2]); @@ -168,12 +170,12 @@ void project_int_noclip(struct ARegion *ar, const float vec[3], int adr[2]); void project_float(struct ARegion *ar, const float vec[3], float adr[2]); void project_float_noclip(struct ARegion *ar, const float vec[3], float adr[2]); -void get_object_clip_range(struct Object *ob, float *lens, float *clipsta, float *clipend); -int get_view3d_cliprange(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend); -int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize); -void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); -void view3d_project_float(struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]); -void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r, short do_shift); +void ED_view3d_ob_clip_range_get(struct Object *ob, float *lens, float *clipsta, float *clipend); +int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend); +int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize); +void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); +void ED_view3d_project_float(struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]); +void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short do_shift); /* drawobject.c iterators */ void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts); @@ -183,9 +185,9 @@ void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData); void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]); -int view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local); -void view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]); -float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]); +int ED_view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local); +void ED_view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]); +float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]); void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]); |