diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-05-14 21:50:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-14 21:50:33 +0400 |
commit | e7db08056524016cc86705afd18dfd8279730069 (patch) | |
tree | 46731e8d1d3630c8d33df64745966082ecc2325f /source/blender/editors/include | |
parent | 93bc463f6d070574edf8234dc516506731a707a3 (diff) |
option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.
TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 8ed1488c599..ec1c112d42e 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -193,6 +193,9 @@ void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens); void ED_view3d_to_object(struct Object *ob, const float ofs[3], const float quat[4], const float dist); +void ED_view3d_camera_lock_init(struct View3D *v3d, struct RegionView3D *rv3d); +void ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); + int view3d_is_ortho(struct View3D *v3d, struct RegionView3D *rv3d); |