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authorCampbell Barton <ideasman42@gmail.com>2017-04-26 19:36:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-26 19:36:56 +0300
commita7c5d2e159d59e045983009e191c94c1bf561f5d (patch)
treef0432d6c29fab29c749a9f635a4d919338533822 /source/blender/editors/include
parentedd1512741f9a8fd9c3d93f47ccf367932cff32a (diff)
Pass graph to depth functions
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 59e3852f284..0cb6f054f12 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -295,12 +295,12 @@ int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float
unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct Depsgraph *graph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(struct Depsgraph *graph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);