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authorJulian Eisel <julian@blender.org>2021-07-09 22:46:55 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commitae1dc8f5f98d045b11312401d6f93d0eae15ddc5 (patch)
treed65a6ec175ecc87c0483ec4ddf39beec3847bafd /source/blender/editors/include
parent00c7ea68a88e3da0b920f436114f7160d354f6c6 (diff)
UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 55d0c5c4342..58eaba480e1 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -588,6 +588,8 @@ bool UI_block_is_empty_ex(const uiBlock *block, const bool skip_title);
bool UI_block_is_empty(const uiBlock *block);
bool UI_block_can_add_separator(const uiBlock *block);
+struct uiList *UI_list_find_mouse_over(const struct ARegion *region, const struct wmEvent *event);
+
/* interface_region_menu_popup.c */
/**
* Popup Menus
@@ -2282,6 +2284,13 @@ void uiTemplateFileSelectPath(uiLayout *layout,
struct bContext *C,
struct FileSelectParams *params);
+struct PointerRNA *UI_list_custom_activate_operator_set(struct uiList *ui_list,
+ const char *opname,
+ bool create_properties);
+struct PointerRNA *UI_list_custom_drag_operator_set(struct uiList *ui_list,
+ const char *opname,
+ bool create_properties);
+
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout,