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authorDalai Felinto <dalai@blender.org>2021-09-23 16:53:38 +0300
committerDalai Felinto <dalai@blender.org>2021-09-23 18:41:11 +0300
commitd0493796a6f40db8dcdd4a9058b98a69282d4759 (patch)
tree7f9e26a80147fc473d2c6a705cfa89a87302bd97 /source/blender/editors/include
parentf11bcb5a80eb106560678c8c60be32ad997d6641 (diff)
Cleanup: Remove hardcoded values and rename keyframe shape shaders
No functional change. The shader is complicated by itself, having hardcoded values makes it even more cryptic. I also renamed the shader because the shader is not for the keyfarme diamond only, but for all the keyframe shapes. Differential Revision: https://developer.blender.org/D12615
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index 61e37f20b1b..6a7037c3eed 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -41,7 +41,7 @@ struct bDopeSheet;
struct bGPDlayer;
/* draw simple diamond-shape keyframe */
-/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_DIAMOND,
+/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_SHAPE,
* immBegin(GPU_PRIM_POINTS, n), then call this n times */
typedef struct KeyframeShaderBindings {
uint pos_id;