diff options
author | Jan-Willem van Dronkelaar <jwvd> | 2021-10-18 15:23:23 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-10-18 15:36:26 +0300 |
commit | 4de0e2e7717f458b496fdf2b00a724412abb88a0 (patch) | |
tree | 5663c5be55872ce24beb533fd0d8464000fa491e /source/blender/editors/include | |
parent | f9113c4be836691ba599aab9b2f43e26333f8133 (diff) |
Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.
The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.
Reviewed by: sybren
Maniphest Tasks: T83068
Differential Revision: https://developer.blender.org/D11667
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 5397cd95ace..083d167c573 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -339,7 +339,16 @@ typedef enum eObjectPathCalcRange { void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene, - eObjectPathCalcRange range); + eObjectPathCalcRange range, + struct ListBase *ld_objects); + +void ED_objects_recalculate_paths_selected(struct bContext *C, + struct Scene *scene, + eObjectPathCalcRange range); + +void ED_objects_recalculate_paths_visible(struct bContext *C, + struct Scene *scene, + eObjectPathCalcRange range); /* constraints */ struct ListBase *ED_object_constraint_active_list(struct Object *ob); |