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authorCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
commita062d86230a07caf022b105f395a6b47dc604040 (patch)
tree76ff6d6bd2c1101ef7aa776869fd0f561e121367 /source/blender/editors/include
parenteaed38cbd3372024408bab644c99559be56c8958 (diff)
Drop object assets and associated objects at the cursor location
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 458ce57ab86..2a557f1abd3 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -122,6 +122,8 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil
struct Object *ob_parent_recurse,
int mode);
+void ED_object_xform_array_m4(struct Object **objects, uint objects_len, const float matrix[4][4]);
+
/* object_ops.c */
void ED_operatortypes_object(void);
void ED_operatormacros_object(void);