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authorJulian Eisel <julian@blender.org>2021-10-27 19:24:25 +0300
committerJulian Eisel <julian@blender.org>2021-10-27 19:27:36 +0300
commitbca9ec767cd7a017a8cbe64ef0bd4b713b99a2b4 (patch)
tree6b171ad4906c6706cb3fa2eb540b707c5ebe4ce1 /source/blender/editors/include
parent487faed6d0a1170a2f098552f794280fabe82186 (diff)
Revert "Asset Browser: Ensure parent catalogs are expanded when adding child"
This reverts commit 487faed6d0a1170a2f098552f794280fabe82186. I changed my mind on how to implement this feature. Adding a catalog should also activate it, like we do it for adding other data in Blender. The activation will automatically make it visible then. See the following commit.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_tree_view.hh11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/editors/include/UI_tree_view.hh b/source/blender/editors/include/UI_tree_view.hh
index 77472979beb..0d18eedeac9 100644
--- a/source/blender/editors/include/UI_tree_view.hh
+++ b/source/blender/editors/include/UI_tree_view.hh
@@ -196,15 +196,6 @@ class AbstractTreeView : public TreeViewItemContainer {
* the actual state changes are done in a delayed manner through this function.
*/
void change_state_delayed();
- /**
- * Typically when adding a new child from the UI, the parent should be expanded to make the new
- * item visible. While this isn't totally bullet proof (items may be expanded where the child was
- * added dynamically, not through user action), it should give the wanted behavior as needed in
- * practice.
- * "Focused" here means active or hovered, as a way to tell if the new item came from user
- * interaction (on the row directly or through the context menu).
- */
- void unveil_new_items_in_focused_parent() const;
void build_layout_from_tree(const TreeViewLayoutBuilder &builder);
};
@@ -232,8 +223,6 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
bool is_open_ = false;
bool is_active_ = false;
bool is_renaming_ = false;
- /* Could the item be identified from a previous redraw? */
- bool is_new_ = true;
IsActiveFn is_active_fn_;