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authorBastien Montagne <montagne29@wanadoo.fr>2017-10-12 15:43:45 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-10-12 15:50:18 +0300
commit3b4f6996a8fd521b532eff0f8cbcd282d9a2c5b7 (patch)
treeaf95c1c43bdbbd72a42dfee2b18cd4d326cd15db /source/blender/editors/interface/interface.c
parentb29e37ed81fdc4e6213602ca5a9d5095100ee513 (diff)
Fix T52999: floating (popup) panels/menus could jump around screen in some cases.
Would happen during panel's refresh drawing, if drawing code had to adjust final panel position compared to the initial one computed based on the mouse coordinates, and user had dragged the floating panel around. Issue fixed by adjusting stored mouse coordinates once final panel position is known, such that they would directly generate those coordinates. that way, the basic offset applied to those stored mouse coordinates during panel dragging is valid, and recreating panel based on those won't make it jump in screen. Note that panel will still jump in case user dragged it partially out of view - we could prevent that, but imho it's better to keep that behavior, since redraw can generate a popup of different size, which could end up with a totally out-of-view one... Hopefully this fix does not break anything else!
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c21
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 5c05fc8c530..30e47bc3d9e 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -366,10 +366,10 @@ static void ui_block_bounds_calc_centered_pie(uiBlock *block)
static void ui_block_bounds_calc_popup(
wmWindow *window, uiBlock *block,
- eBlockBoundsCalc bounds_calc, const int xy[2])
+ eBlockBoundsCalc bounds_calc, const int xy[2], int r_xy[2])
{
int width, height, oldwidth, oldheight;
- int oldbounds, xmax, ymax;
+ int oldbounds, xmax, ymax, raw_x, raw_y;
const int margin = UI_SCREEN_MARGIN;
rcti rect, rect_bounds;
int ofs_dummy[2];
@@ -407,8 +407,8 @@ static void ui_block_bounds_calc_popup(
/* offset block based on mouse position, user offset is scaled
* along in case we resized the block in ui_block_bounds_calc_text */
- rect.xmin = xy[0] + block->rect.xmin + (block->mx * width) / oldwidth;
- rect.ymin = xy[1] + block->rect.ymin + (block->my * height) / oldheight;
+ raw_x = rect.xmin = xy[0] + block->rect.xmin + (block->mx * width) / oldwidth;
+ raw_y = rect.ymin = xy[1] + block->rect.ymin + (block->my * height) / oldheight;
rect.xmax = rect.xmin + width;
rect.ymax = rect.ymin + height;
@@ -422,6 +422,13 @@ static void ui_block_bounds_calc_popup(
/* now recompute bounds and safety */
ui_block_bounds_calc(block);
+
+ /* If given, adjust input coordinates such that they would generate real final popup position.
+ * Needed to handle correctly floating panels once they have been dragged around, see T52999. */
+ if (r_xy) {
+ r_xy[0] = xy[0] + block->rect.xmin - raw_x;
+ r_xy[1] = xy[1] + block->rect.ymin - raw_y;
+ }
}
/* used for various cases */
@@ -1231,7 +1238,7 @@ void UI_block_update_from_old(const bContext *C, uiBlock *block)
block->oldblock = NULL;
}
-void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2])
+void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2], int r_xy[2])
{
wmWindow *window = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
@@ -1299,7 +1306,7 @@ void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2])
/* fallback */
case UI_BLOCK_BOUNDS_POPUP_MOUSE:
case UI_BLOCK_BOUNDS_POPUP_MENU:
- ui_block_bounds_calc_popup(window, block, block->bounds_type, xy);
+ ui_block_bounds_calc_popup(window, block, block->bounds_type, xy, r_xy);
break;
}
@@ -1317,7 +1324,7 @@ void UI_block_end(const bContext *C, uiBlock *block)
{
wmWindow *window = CTX_wm_window(C);
- UI_block_end_ex(C, block, &window->eventstate->x);
+ UI_block_end_ex(C, block, &window->eventstate->x, NULL);
}
/* ************** BLOCK DRAWING FUNCTION ************* */