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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 00:41:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 16:23:19 +0300
commit5d3f679013bbbb9f0c7aae47b5653c54266cf7ca (patch)
tree94c220b77f82e210180673bc17916b1c9ad94d55 /source/blender/editors/interface/interface.c
parentcbd0e09898b3cf9f85d208bcca1d43bb57708f15 (diff)
Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just duplicated state that was already in the regions.
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c20
1 files changed, 9 insertions, 11 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index d524a03f24d..a4eaf800801 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -69,7 +69,6 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "wm_subwindow.h"
#include "WM_message.h"
#include "RNA_access.h"
@@ -2853,7 +2852,6 @@ uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, sh
uiBlock *block;
wmWindow *window;
Scene *scn;
- int getsizex, getsizey;
window = CTX_wm_window(C);
scn = CTX_data_scene(C);
@@ -2884,22 +2882,22 @@ uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, sh
UI_block_region_set(block, region);
/* window matrix and aspect */
- if (region && region->swinid) {
- wm_subwindow_matrix_get(window, region->swinid, block->winmat);
- wm_subwindow_size_get(window, region->swinid, &getsizex, &getsizey);
+ if (region && region->visible) {
+ gpuGetProjectionMatrix(block->winmat);
- block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
+ block->aspect = 2.0f / fabsf(region->winx * block->winmat[0][0]);
}
else {
- const bScreen *screen = WM_window_get_active_screen(window);
-
/* no subwindow created yet, for menus for example, so we
* use the main window instead, since buttons are created
* there anyway */
- wm_subwindow_matrix_get(window, screen->mainwin, block->winmat);
- wm_subwindow_size_get(window, screen->mainwin, &getsizex, &getsizey);
+ int width = WM_window_pixels_x(window);
+ int height = WM_window_pixels_y(window);
+ rcti winrct = {0, width -1, 0, height - 1};
+
+ wmGetProjectionMatrix(block->winmat, &winrct);
- block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
+ block->aspect = 2.0f / fabsf(width * block->winmat[0][0]);
block->auto_open = true;
block->flag |= UI_BLOCK_LOOP; /* tag as menu */
}