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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-13 21:15:34 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:00:48 +0300
commit7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch)
tree29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/editors/interface/interface.c
parent8049ad21b07d94ebedb2baec321735d5022befe4 (diff)
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is no good reason anymore to create an entire multisample window and pay the performance/memory cost for other regions that don't need it. GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need to check for it throughout the UI code anymore. Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 9e6d9f23442..6e86c56fd62 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1393,7 +1393,6 @@ void UI_block_draw(const bContext *C, uiBlock *block)
ARegion *ar;
uiBut *but;
rcti rect;
- int multisample_enabled;
/* get menu region or area region */
ar = CTX_wm_menu(C);
@@ -1403,11 +1402,6 @@ void UI_block_draw(const bContext *C, uiBlock *block)
if (!block->endblock)
UI_block_end(C, block);
- /* disable AA, makes widgets too blurry */
- multisample_enabled = glIsEnabled(GL_MULTISAMPLE);
- if (multisample_enabled)
- glDisable(GL_MULTISAMPLE);
-
/* we set this only once */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1451,9 +1445,6 @@ void UI_block_draw(const bContext *C, uiBlock *block)
gpuPopProjectionMatrix();
gpuPopMatrix();
- if (multisample_enabled)
- glEnable(GL_MULTISAMPLE);
-
ui_draw_links(block);
}